Androids are defined by their class levels-they do not have racial Hit Dice. All androids have the following racial traits.
+2 Dexterity, +2 Intelligence, -2 Charisma: Androids have swift reflexes and are very intelligent, but they have difficulty relating to others.
Medium: Androids are Medium creatures, and they have no bonuses or penalties due to their size.
Normal Speed: Androids have a base speed of 30 feet.
Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Constructed (Ex): For the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy ability), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind affecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless (Ex): Androids have problems processing emotions properly, and thus take a -4 penalty on Sense Motive checks.
Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause his nanites to surge, granting him a bonus equal to 3 +the android’s character level on any one d2o roll; this ability must be activated before the roll is made. When an android uses this power, his circuitry-tattoos glow with light equivalent to that of a torch for i round.
Languages: Androids begin play speaking Common. Androids with high Intelligence scores can choose any languages (except secret or restricted languages, such as Druidic or Androffan).
Campaign Role: Androids are physically mature, yet have no memory of their past before awakening. Often, the android’s first memory is of awakening in a coffin of clear unbreakable glass, climbing out into a ruined metal complex and eventually emerging into the Numerian day.