Giphy’s amateur attempts to utilize the controls in the room causes a torrential rain to fall in the desert tableux. Further attempts to alter the habitat causes the controls to permanently shut down. After an extensive search, the party found a keycard that allowed access to an interior area, a place devoted to study and experimentation. Within, they discover a small guard station stocked with some advanced weapons and armor, but find no means to open the lockers. They head north through a blood spattered door into a grisly hallway filled with broken robots and blood. Some battle was fought here and it seems that several men were dragged away, judging by a wide smear of blood that wound its way down the length of the hall. The group followed the blood smear into the Geology Lab, wherein they encountered a telepathic, fungal blob that had apparently licked all of the blood clean in it’s room. It was totally new to the world and was intensely curious (particularly where it might find more “red food”). Caldarell befriended it (in a sense) and dubbed it “Meatball” (despite the fact that it is made of fungus).
They pushed on into the interior and discovered a surgery theatre where they encountered a medical drone and a gore covered surgical bay. Destroying the drone, they moved on down the hall to a door marked with Androffan sigils for recovery, rest and healing. Their current library of keycards do not grant them access so they elect to back track and search for an alternate route. They find what is obviously some sort of advanced latrine (the Androffans had, apparently, similar needs to their own) and a room for the preparation of meals (Yolanlara discovered this when she touched a glowing panel on a counter only to discover that it was searing hot). They looted the room of all of its food paste tubes (sampling some).
In a central room, they discovered a broken conduit linked to a display filled with messages proclaiming dire errors. The display stated that the room was in fact a lift, but it could not function without a proper conduit. After some study, they reasoned that the broken piece could be replaced and reseated but the delicate work would take time and required a forge. Beyond this room, they discovered another entrance into the recovery room, this one unlocked. Openeing the door, they were greeted by the a pair of robots (one flying witht he aid of rapidly spinning blades and the other a medical drone). The pair were overseeing a bed encased in clear glass, the interior bloodied by the screaming form of Khonnir Baine. HIs forehead was riddled with silvery grey lines that seemed to be flowing under his skin and his bloodied legs were badly slashed.
Blades and bullets only seemed to ricochet off of the flying robots armored chassis, only lightning seemed to punch through to damage it’s interior. Steadily, slowly and inexorably, they wore the thing down until itsuffered a massive malfunction and crashed to the ground in a heap. The unarmored medical drone was destroyed much more easily.
Forcing open the glass bay, they discover Khonnir has been mentally and physically crippled. They scrambled through the materials and tech in the recovery room and found something that seemed like it might help but injecting him only caused his cuts to heal rapidly. He was still crippled and babbling incoherently in between bouts of screaming.. He would occasionally enter states of brief lucidity but was unable to do more than grunt and point at objects in the room. The band took a hunch and tried one of the devices he was point at, an injection gun loaded with a canister of greyish sand. Slowly, the grey lines under his skin receded from the injection point and he began to regain his senses (though only marginally). Khorek carries him out of the caves and back to the Temple of Brigh. On the way, they encounter a tech dealer, drawn by tales of a new (and only lightly explored) ruin. The dealer, Sanvil Trett, offers to purchase any devices or artifacts they dredged up from the ruins and will sell from his own stock as well. At the Temple, Joram Kyte heals Khonnir Baine and restores his mind with prayers. Thus restored, Khonnir forges a replacement coupling and tells the group what he knows of the technology found in the ancient ruins.
The party spends a week training, gathering supplies and recovering. Though they have rescued Khonnir Baine, they have not discovered a means with which to reignite the Torch though they surmise it must lie within another area of the ruins. They return to the ruins and explore the rest of the science deck. They encounter slimy ooze creatures in the Chemistry lab but shut them into their laboratory. In the xeonobiology laboratory they battle alien plants and find the remains of the expedition of Brigh worshippers. They are covered in fungus and their chest have burst open from within. While examining them they are nearly ambushed by a band of small and primitive plant men. One of the creatures flees from the battle and raises the alarm, summoning their chieftain. Armed with a magic hammer, the chieftain nearly lays them down but is eventually brought down. The group discovers more corpses and finds them filled with the gestating bodies of more plant creatures. Grimly, Caldarell and Khorek put an end to them..
They discover a higher level card than they previosuly owned and return to the armory to try their luck. The keycard works and opens the lockers revealing a suit of white armor with some sort of built in display and a slot for power cells, a cracked but still functioning gun of some kind and several dodecahedral spheres with a small button and knob mechanism. They also discover that the fungal creature"Meatball" has since grown somewhat larger in size and its intellect has increased. They leave it trapped and repair the elevator. The lift takes them up to a floor marked “Engineering Deck” and the door opens to reveal the lair of four small marsupial creatures. The beasts are starved and attack immediately, howling and yowling in an odd amalgam of feline and canine noises. They drive off two and kill the others. The beasts flee up a ramp and down a long curving hall but the party does not give chase. They examine the doors that lead further into this level, one opens into a narrow access hall but the central door opens into a deathtrap: a long hallway marked by four nodes of machinery arcing green lightning. Theere are panels on the floor and clear evidence that this was deliberate sabotage. They make several attempts to damage or destroy the nodes with gunfire and adamantine bolts but only manage to dent one fo the heavily armored devices. Their noise does, however, attract attention.
A door opens and an orc armored in what appears to be rusting scrap and wielding an improbably large bent pipe peers into the room before bellowing for reinforcements.